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zeta0134
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dsgx-converter
Converts 3D graphics objects (currently .obj only) directly into NDS graphics commands, to be used with glCalllist() directly. Emphasis on accuracy > speed > memory usage.
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Migrate away from euclid library
#6
zeta0134
opened
4 years ago
0
Implement triangle / quad strip detection and emitting
#5
zeta0134
opened
9 years ago
0
Implement vertex-based animation, as an option
#4
zeta0134
opened
9 years ago
0
Emix MTX_4x3 and MTX_3x3 where appropriate
#3
zeta0134
opened
9 years ago
1
Option to emit VTX_10 instead of VTX_16
#2
zeta0134
closed
9 years ago
1
Does not handle multiple meshes
#1
cromo
opened
10 years ago
0