Closed timthowtdi closed 11 years ago
Hi, I've noticed this too. The current implementation take a screenshot before doing animation. The main reason of the "squeeze" feeling is that the screenshot taken is not perfectly "the same" as the screen.
I think making the animation smoother may eliminate the "squeeze" feeling. But in the long run, I am seeking for a better way to take screenshot. (e.g. - (UIView *)snapshotView
available in iOS 7 and this guide )
I will try some experiment in these days, and also appreciate any kind of pull requests if you got any better solutions. :wink:
Indeed, we're all salivating at the chance to get to use all the tools in iOS7, tools we wished we'd had years ago. Will be exciting, thanks for the prompt reply, I've been digging into the code, seeing what I can find to fix it, because I do enjoy the effect
Hooray! Just update to Apple's sample code, and it work perfectly well! :beers:
Awesome, just implemented and tested, looks great!
We're using DCModalSegue in an app we're developing, and it works great transitioning from the MainViewController to any other view, but when unwinding from that view back to MainViewController, it will switch back and MainViewController will be too long, and it will 'squeeze' itself onto the screen, looks fine once it's done that, it's just jarring.
**Does not move smoothly like the gif, edit, upon looking at the gif more closely, it may actually do it on that as well, but since theres no content on the mainView, you can only tell because the navbar flickers oddly.