Open Makio64 opened 7 months ago
This request makes sense but this is fairly unlikely to happen. The simplification reasoning process is local so the simplifier is not aware of the rest of the mesh - it's only making decisions with the knowledge of immediate vertex/triangle neighborhood. I'll keep this open for now, maybe it could be viable to explore at some point as an option; it would make simplification dramatically more expensive and more involved from the robustness perspective.
It would improve a lot the quality if the triangles dont intersect each others :
Here an exemple before / after simplifying where the triangles intersect each other making bad result :![image](https://github.com/zeux/meshoptimizer/assets/213351/a70bf9f3-9887-47e1-8337-1beab0005a87)
Using this model from sketchfab, all credit to his author : https://sketchfab.com/3d-models/wakfu-fanart-female-iop-854b37afca0c44c9a0302b879a95bfca