There are some cases when the texture refers to a NULL image, eg when an unknown image extension is used such as EXT_texture_webp. In this case we used to remove UV coordinates which triggered excessive validation errors; we now preserve UV coordinates even though the texture object is not fully serialized/processed.
There are some cases when the texture refers to a NULL image, eg when an unknown image extension is used such as EXT_texture_webp. In this case we used to remove UV coordinates which triggered excessive validation errors; we now preserve UV coordinates even though the texture object is not fully serialized/processed.