Closed firesgc closed 4 years ago
Probably not too much. Feel free to implement it in a fork! If the code is simple and clean I'd be happy to incorporate it.
I will try, but don't expect too much, I'm a beginner :) I only have a rough overview of the code. Will it be enough to modify the projection matrix directly in line818?
Like: mat4 projection = perspectiveProjection(glm::radians(70.f), float(swapchain.width) / float(swapchain.height), znear) * viewMatrix;
or are there any assumptions in the shader(s) that the camera is at 0,0,0 and looks along the zaxis?
Hi Zeux,
Thank you very much for this awesome example! How much effort it would take to implement a simple flycam (like WASD + mouse support)? I would love it to see the scene from different angles.
Thank you!