zeux / niagara

A Vulkan renderer written from scratch on stream
MIT License
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Device extension VK_EXT_mesh_shader not supported by selected physical device or enabled layers. #35

Closed Donsome closed 1 year ago

Donsome commented 1 year ago

The GPU I use is 2080TI, as I saw in your video. But why mine doesn't support Mesh shading. All of the extensions are as follows :

VK_KHR_16bit_storage
VK_KHR_8bit_storage
VK_KHR_acceleration_structure
VK_KHR_bind_memory2
VK_KHR_buffer_device_address
VK_KHR_copy_commands2
VK_KHR_create_renderpass2
VK_KHR_dedicated_allocation
VK_KHR_deferred_host_operations
VK_KHR_depth_stencil_resolve
VK_KHR_descriptor_update_template
VK_KHR_device_group
VK_KHR_draw_indirect_count
VK_KHR_driver_properties
VK_KHR_dynamic_rendering
VK_KHR_external_fence
VK_KHR_external_fence_win32
VK_KHR_external_memory
VK_KHR_external_memory_win32
VK_KHR_external_semaphore
VK_KHR_external_semaphore_win32
VK_KHR_format_feature_flags2
VK_KHR_fragment_shading_rate
VK_KHR_get_memory_requirements2
VK_KHR_image_format_list
VK_KHR_imageless_framebuffer
VK_KHR_maintenance1
VK_KHR_maintenance2
VK_KHR_maintenance3
VK_KHR_maintenance4
VK_KHR_multiview
VK_KHR_pipeline_executable_properties
VK_KHR_pipeline_library
VK_KHR_present_id
VK_KHR_present_wait
VK_KHR_push_descriptor
VK_KHR_ray_query
VK_KHR_ray_tracing_pipeline
VK_KHR_relaxed_block_layout
VK_KHR_sampler_mirror_clamp_to_edge
VK_KHR_sampler_ycbcr_conversion
VK_KHR_separate_depth_stencil_layouts
VK_KHR_shader_atomic_int64
VK_KHR_shader_clock
VK_KHR_shader_draw_parameters
VK_KHR_shader_float16_int8
VK_KHR_shader_float_controls
VK_KHR_shader_integer_dot_product
VK_KHR_shader_non_semantic_info
VK_KHR_shader_subgroup_extended_types
VK_KHR_shader_subgroup_uniform_control_flow
VK_KHR_shader_terminate_invocation
VK_KHR_spirv_1_4
VK_KHR_storage_buffer_storage_class
VK_KHR_swapchain
VK_KHR_swapchain_mutable_format
VK_KHR_synchronization2
VK_KHR_timeline_semaphore
VK_KHR_uniform_buffer_standard_layout
VK_KHR_variable_pointers
VK_KHR_vulkan_memory_model
VK_KHR_win32_keyed_mutex
VK_KHR_workgroup_memory_explicit_layout
VK_KHR_zero_initialize_workgroup_memory
VK_EXT_4444_formats
VK_EXT_blend_operation_advanced
VK_EXT_border_color_swizzle
VK_EXT_buffer_device_address
VK_EXT_calibrated_timestamps
VK_EXT_color_write_enable
VK_EXT_conditional_rendering
VK_EXT_conservative_rasterization
VK_EXT_custom_border_color
VK_EXT_depth_clip_control
VK_EXT_depth_clip_enable
VK_EXT_depth_range_unrestricted
VK_EXT_descriptor_indexing
VK_EXT_discard_rectangles
VK_EXT_extended_dynamic_state
VK_EXT_extended_dynamic_state2
VK_EXT_external_memory_host
VK_EXT_fragment_shader_interlock
VK_EXT_full_screen_exclusive
VK_EXT_hdr_metadata
VK_EXT_host_query_reset
VK_EXT_image_robustness
VK_EXT_image_view_min_lod
VK_EXT_index_type_uint8
VK_EXT_inline_uniform_block
VK_EXT_line_rasterization
VK_EXT_load_store_op_none
VK_EXT_memory_budget
VK_EXT_memory_priority
VK_EXT_multi_draw
VK_EXT_pageable_device_local_memory
VK_EXT_pci_bus_info
VK_EXT_pipeline_creation_cache_control
VK_EXT_pipeline_creation_feedback
VK_EXT_post_depth_coverage
VK_EXT_primitive_topology_list_restart
VK_EXT_private_data
VK_EXT_provoking_vertex
VK_EXT_queue_family_foreign
VK_EXT_robustness2
VK_EXT_sample_locations
VK_EXT_sampler_filter_minmax
VK_EXT_scalar_block_layout
VK_EXT_separate_stencil_usage
VK_EXT_shader_atomic_float
VK_EXT_shader_demote_to_helper_invocation
VK_EXT_shader_image_atomic_int64
VK_EXT_shader_subgroup_ballot
VK_EXT_shader_subgroup_vote
VK_EXT_shader_viewport_index_layer
VK_EXT_subgroup_size_control
VK_EXT_texel_buffer_alignment
VK_EXT_tooling_info
VK_EXT_transform_feedback
VK_EXT_vertex_attribute_divisor
VK_EXT_vertex_input_dynamic_state
VK_EXT_ycbcr_2plane_444_formats
VK_EXT_ycbcr_image_arrays
VK_NV_clip_space_w_scaling
VK_NV_compute_shader_derivatives
VK_NV_cooperative_matrix
VK_NV_corner_sampled_image
VK_NV_coverage_reduction_mode
VK_NV_cuda_kernel_launch
VK_NV_dedicated_allocation
VK_NV_dedicated_allocation_image_aliasing
VK_NV_device_diagnostic_checkpoints
VK_NV_device_diagnostics_config
VK_NV_device_generated_commands
VK_NV_external_memory
VK_NV_external_memory_win32
VK_NV_fill_rectangle
VK_NV_fragment_coverage_to_color
VK_NV_fragment_shader_barycentric
VK_NV_fragment_shading_rate_enums
VK_NV_framebuffer_mixed_samples
VK_NV_geometry_shader_passthrough
VK_NV_inherited_viewport_scissor
VK_NV_linear_color_attachment
VK_NV_mesh_shader
VK_NV_ray_tracing
VK_NV_representative_fragment_test
VK_NV_sample_mask_override_coverage
VK_NV_scissor_exclusive
VK_NV_shader_image_footprint
VK_NV_shader_sm_builtins
VK_NV_shader_subgroup_partitioned
VK_NV_shading_rate_image
VK_NV_viewport_array2
VK_NV_viewport_swizzle
VK_NV_win32_keyed_mutex
VK_NVX_binary_import
VK_NVX_image_view_handle
VK_NVX_multiview_per_view_attributes
zeux commented 1 year ago

You need more recent drivers.