Closed gonX closed 6 years ago
Thanks for the report. This should be fixed by 04b738c80700db215594ab5584cc8e9afcb0eb5c; can you please retest?
Can confirm I can get past the login screen. Game has been running successfully for a few minutes in a significant city.
Thanks for the quick fix!
I just want to point out that this was tested directly from the esync
branch (which is running 3.10?), and not by using the patchfiles from the releases. I'm not a git expert but the front page of the commits says "14 days ago" despite 04b738c.
I have the game running with the latest patchfiles as well, so the issue does not need re-opening.
Game starts and gets to the login screen, but after a few seconds it hangs, until the games crash reporter finishes, at which point the game gets closed silently. No related messages in system logs.
The command run in a clean WINEPREFIX:
WINEDEBUG=+seh,+pid,+esync,+server,+timestamp WINEESYNC=1 wine eso64.exe > winedebug.log 2>&1
The produced log file can be found here: winedebug.log.gz. I closed the game's crash reporter early to help end the log sooner.
Other notable configuration:
Please let me know if there is anything else I can do.