zghib / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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Animation system support for pose and morph animations #131

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
At the moment the ogre3d model importing and the animation system only
supports skeletal animation. Support for pose and morph animations should
be added for things such as lipsyncing or facial expressions. 

Original issue reported on code.google.com by ShadowIs...@gmail.com on 28 Mar 2010 at 5:11

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by ShadowIs...@gmail.com on 6 Sep 2012 at 5:33

GoogleCodeExporter commented 8 years ago
Does this include Node animations as well? (Basic position/rotation/scale 
animation)

Original comment by giel.sm...@gmail.com on 13 Jul 2013 at 9:59

GoogleCodeExporter commented 8 years ago
@giel.smets: 
No, Node animations are already supported.

Original comment by ShadowIs...@gmail.com on 13 Jul 2013 at 6:19