What steps will reproduce the problem?
1.create a shader with a compilation error and make a scene using it
2.run the game on android
What is the expected output? What do you see instead?
You'll get a shader compilation error, and the shader code will be output.
But the actual error and the line of the error are never displayed.
this is due to this android issue
http://code.google.com/p/android/issues/detail?id=9953
this code : GLES20.glGetShaderInfoLog(id); returns a blank String with android
2.3
As a workaround we could have a native patch that would fix this binding.
Also this works fine with android 4, so we can just wait until android 2.3 has
been wiped out of the surface of the planet.
Original issue reported on code.google.com by remy.bou...@gmail.com on 12 Jan 2013 at 9:23
Original issue reported on code.google.com by
remy.bou...@gmail.com
on 12 Jan 2013 at 9:23