What steps will reproduce the problem?
1. Load a texture via assetManager.loadTexture()
2. Try to obtain the assetKey
What is the expected output? What do you see instead?
I expect to see an assetKey with the path that was used to load the texture or
with the key that was used to load the texture. Instead the key is null. Some
model importers do set this key on import.
Original issue reported on code.google.com by normen667 on 15 Feb 2013 at 4:08
Original issue reported on code.google.com by
normen667
on 15 Feb 2013 at 4:08