Closed fire closed 6 months ago
Hi,
I was wondering if it was valid to use MogRig with the point cloud being the vertex positions of a vertex cache animation (blendshape compatible) to rerig an existing model for clothing / face bones and like for VRM springbones.
The paper mentions that this is an improvement on previous technologies like dembones.
Hi,
I was wondering if it was valid to use MogRig with the point cloud being the vertex positions of a vertex cache animation (blendshape compatible) to rerig an existing model for clothing / face bones and like for VRM springbones.