Closed dhorka closed 3 years ago
Hi. The current provided pipeline is, given an OBJ mesh, RigNet tries to predict its rig. The different between FBX and OBJ is, FBX can has rig already. I assume a more general using case is people trying to rig an OBJ mesh. If you have problem with converting FBX into OBJ, you can use for example Maya to load it and export it as an OBJ model maybe?
Hi,
I would like to ask if it could be possible to have a full example step by step of how an fbx file is converted to the data used to train the network with all the transformation needed for each of the subnetworks.
Thanks!