zhan-xu / RigNet

Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
GNU General Public License v3.0
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Bad skinning/weights issue #83

Open pixelknit opened 1 year ago

pixelknit commented 1 year ago

Hello, I managed to make it work with some custom models the skeleton predictions give me really good results, but when I create the .fbx with maya_save_fbx.py, I get this warning: Warning: Some weights could not be set to the specified value. The weight total would have exceeded 1.0. I did a function to clamp/normalize the values, but the end result moves geometry everywhere Screenshot 2023-08-09 093938

Not sure what parameters to tweak, etc, thank you, great work :)

aradhyamathur commented 1 year ago

Hi, also received the same error, did you find any workaround for this ?

pixelknit commented 1 year ago

Hi, kind of, you basically have to train your new models every time, but even like that, is not a great result, I even tested with their own 3D models and pre trained settings for the weights, etc, but there is always something off with the skinning and rig weights

aradhyamathur commented 1 year ago

Oh I see.