Open pixelknit opened 1 year ago
Hi, also received the same error, did you find any workaround for this ?
Hi, kind of, you basically have to train your new models every time, but even like that, is not a great result, I even tested with their own 3D models and pre trained settings for the weights, etc, but there is always something off with the skinning and rig weights
Oh I see.
Hello, I managed to make it work with some custom models the skeleton predictions give me really good results, but when I create the .fbx with maya_save_fbx.py, I get this warning: Warning: Some weights could not be set to the specified value. The weight total would have exceeded 1.0. I did a function to clamp/normalize the values, but the end result moves geometry everywhere
Not sure what parameters to tweak, etc, thank you, great work :)