Closed GoogleCodeExporter closed 8 years ago
The workaround I have right now is:
VertexShader vs = null;
if (vertexShader.Variable.IsValid)
vs = vertexShader.Variable.GetVertexShader(vertexShader.Index);
if (vs != null)
this.signature = pass.Description.Signature;
else
this.signature = null;
However this does not allow me to query members of the pass description.
Original comment by dbl...@fastmail.fm
on 12 Sep 2011 at 8:20
This issue was closed by revision r2133.
Original comment by Mike.Popoloski
on 13 Sep 2011 at 3:58
Original issue reported on code.google.com by
dbl...@fastmail.fm
on 12 Sep 2011 at 7:01