Open MGSimard opened 8 months ago
Okay, found an actual partial fix, specifically for the files which contain "UnityFS" twice. Some of the files will still have very few assets which will fail, but the fix is as simple as CTRL+F to the second "UnityFS" entry and deleting everything before that.
This way, your edited file should now begin with the second UnityFS entry.
Result:
Game: Rise of Kingdoms Build: Unity 2021.3.21f1 File: ui_texturecommander.lb (Applies to all .lb UnityFS Bundle files for Rise of Kingdoms)
Error:
Issue reference from original 2022 build: https://github.com/Perfare/AssetStudio/issues/971#issue-1226264525
Other user who had trouble with solution:
If this specific niche use-case doesn't warrant a special fix, could there be any more specific explanation on how to execute @p0pZeroSn's alleged fix? Even if I delete everything from and to the first and second UnityFS declarations/headers/whatever, it still doesn't function.