Open yvanblanchard opened 10 months ago
Hi, I suggest using the support-less or hybrid constraints, but I am unsure of the results. I can try it from my side if you do not mind sharing the model with me.
Thank you very much for your reply Tianyu. It would be great to get your own feedback using the slicer with our geometry (which is public).
Here is the mesh file (OBJ, with two global mesh sizes, coarse and finer): Manifold_SolidSkin_SurfaceMesh.zip
Hello @zhangty019 Any update on your trials based on this geometry ? Thank you again for your help
@yvanblanchard I just gave your file a try, using supportless setting and i tweaked the overhang angle as best as i could. Ended up really well. Have you modified the code so you can change the overhang angle and use any model with supportless mode?
Hello @rvmn Thank you very much for your help. Yes, we did a few trials of code modification for this, but maybe something is still wrong. Could you please share those modified source files ? Thank you again!
But looking at your result image, I was wondering if it would be possible to select all the boundary planar faces (squares) and apply on it non null heat temp through the slicer algorithm, and then get oriented slices surfaces more or less always perpendicular to the neutral axes (the ‘main’ one, on the right of picture, and the three others).
In your image, we can see that slices surfaces are deviated from neutral axes. Like considering doing ‘angled printing’ with a 45deg oriented nozzle tool. I would expect to have fully multiaxis printing (nozzle tool at 90deg , on the left of the part). I guess it’s clear ? Do you have an idea if it’s possible ? Thanks again.
But looking at your result image, I was wondering if it would be possible to select all the boundary planar faces (squares) and apply on it non null heat temp through the slicer algorithm, and then get oriented slices surfaces more or less always perpendicular to the neutral axes (the ‘main’ one, on the right of picture, and the three others).
In your image, we can see that slices surfaces are deviated from neutral axes. Like considering doing ‘angled printing’ with a 45deg oriented nozzle tool. I would expect to have fully multiaxis printing (nozzle tool at 90deg , on the left of the part). I guess it’s clear ? Do you have an idea if it’s possible ? Thanks again.
============================================================ | Press: i print info about selected object | I print the RGB color under the mouse | y show the pipeline for this object as a graph | <--> use arrows to reduce/increase opacity | w/s toggle wireframe/surface style | p/P change point size of vertices | l toggle edges visibility | x toggle mesh visibility | X invoke a cutter widget tool | 1-3 change mesh color | 4 use data array as colors, if present | 5-6 change background color(s) | 09+- (on keypad) or +/- to cycle axes style | k cycle available lighting styles | K cycle available shading styles | A toggle anti-aliasing | D toggle depth-peeling (for transparencies) | o/O add/remove light to scene and rotate it | n show surface mesh normals | a toggle interaction to Actor Mode | j toggle interaction to Joystick Mode | U toggle perspective/parallel projection | r reset camera position | R reset camera orientation to orthogonal view | . fly camera towards last clicked point | C print current camera settings | S save a screenshot | E/F export 3D scene to numpy file or X3D | q return control to python script | Esc abort execution and exit python kernel | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mouse: Left-click rotate scene / pick actors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Middle-click pan scene | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Right-click zoom scene in or out | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cntrl-click rotate scene | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
------------------------------------------------------------ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Check out the documentation at: https://vedo.embl.es |
============================================================
i forgot to add a selection file, but that it really straightforward, jst check out the folder in the dataset folder.
a mouse and patience, should be doable in like 15 mins :)
oh and the code i changed: MainWindow.zip
Thank you very much for your help Roberto ! I will check that and let you know.
Hello,
We try to test your slicer on multi-branches shapes, such as a collector part (see image). We tried various settings as slicer constraints (surface quality, support minimization), but we don't get the expected result, which is having orthogonal slices to tubes curved neutral axis.
Question: do you think your method is able to do so , and if yes which settings we would have to apply ?
Thank you for your help