Closed GoogleCodeExporter closed 9 years ago
What you're seeing in water.frag is the write to the luminance buffer
(gl_FragData[1])
this buffer is then passed through four pre render passes which streak blur the
luminance buffer in two directions (two passes per direction). The fifth pass
composites the blurred image on the screen creating the glare effect.
The cameras are used on line 758 of OceneScene.cpp
Original comment by kcb...@googlemail.com
on 24 May 2010 at 7:21
Thanks for your explain.
I understand that now.
Original comment by tianxiao...@foxmail.com
on 25 May 2010 at 3:31
Original issue reported on code.google.com by
tianxiao...@foxmail.com
on 24 May 2010 at 7:15