Open YZsZY opened 2 weeks ago
Hi!
The blender settings produces the following effect
normalized_depth = 0.5 * ( original_depth − 0.5 )
The redo this effect, we simply do
original_depth = 2 * normalized_depth + .5
This converts between [0,1] and [.5, 2.5]
Hi author, I notice that when rendering depth with blender, there is an action as follows:
I would like to ask why there is an offset of -0.5 and also how this range of 2.5 and 0.5 is taken into consideration~
Since the bbox range of the object is in [-0.5,0.5] and the radius of the viewpoint is 1.5, it feels like the depth range should be between [1.5-0.5,1.5+0.5]?
Looking forward to your answers~