zhongkaifu / Seq2SeqSharp

Seq2SeqSharp is a tensor based fast & flexible deep neural network framework written by .NET (C#). It has many highlighted features, such as automatic differentiation, different network types (Transformer, LSTM, BiLSTM and so on), multi-GPUs supported, cross-platforms (Windows, Linux, x86, x64, ARM), multimodal model for text and images and so on.
Other
193 stars 38 forks source link

No handlers have been registered for op relud #15

Closed artepic closed 3 years ago

artepic commented 3 years ago

Can you fix 'No handlers have been registered for op relud' ? i use argument Seq2SeqConsole.exe .... -ProcessorType CPU ...

zhongkaifu commented 3 years ago

Hi @artepic

Did you try to use CPU for training ? Okay, I will add it to support CPU for training.

artepic commented 3 years ago

Hi @artepic

Did you try to use CPU for training ? Okay, I will add it to support CPU for training.

Hi @zhongkaifu now I'm just studying this solution, and I don't have an NVIDIA graphics card on my laptop. I made a fork where I intuitively added this 'relud' support. Maybe right. It's an interesting topic and your code is probably the best c # example I've found. Thank you for updating your code.

fabianschalau commented 3 years ago

Hi @artepic

Did you try to use CPU for training ? Okay, I will add it to support CPU for training.

Hey @zhongkaifu Thank you for this awesome repo!

Im trying to use it on cpu too, do you know in which timespan you will implement it?

artepic commented 3 years ago

Hi @artepic Did you try to use CPU for training ? Okay, I will add it to support CPU for training.

Hey @zhongkaifu Thank you for this awesome repo!

Im trying to use it on cpu too, do you know in which timespan you will implement it?

Hi @zhongkaifu op relud is fixed here https://github.com/artepic/Seq2SeqSharp/commit/11bc98e985d7184d841dddf160e4e82e71b9d3ed

some updates are here (in progress) https://github.com/artepic/Seq2SeqSharp/commits/master

zhongkaifu commented 3 years ago

Thank you, @artepic for your quick fix.

I'm also working on some improvement on it and may push a update this or next week.

zhongkaifu commented 3 years ago

Fixed.