Open bennasar99 opened 9 years ago
glShim already supports the Pi; the Raspberry Pi uses standard Linux, so just rebuilding LWJGL would work. I don't have a Pi 2 so I can't help on this, unfortunately. :(
If I found and sent you a Raspberry Pi2 or emulator, could you then work on this. If not then to tonibm19, 'HINT' the Pi2 supports android.
But it would lag as hell
without any huge app it does already lag
yeah
On Tue, Jul 28, 2015 at 2:20 PM, tonibm19 notifications@github.com wrote:
without any huge app it does already lag
— Reply to this email directly or view it on GitHub https://github.com/zhuowei/Boardwalk/issues/189#issuecomment-125702024.
i was just hoping and not thinking, lol.
On Thu, Jul 30, 2015 at 2:50 PM, Joshua DeLutis jbdelutis@gmail.com wrote:
yeah
On Tue, Jul 28, 2015 at 2:20 PM, tonibm19 notifications@github.com wrote:
without any huge app it does already lag
— Reply to this email directly or view it on GitHub https://github.com/zhuowei/Boardwalk/issues/189#issuecomment-125702024.
I'll give it a shot provided I can get my hands on a Pi 2. Got to the Mojang screen on the old Pi B.
It would be awesome if it worked on the pi 2. How have you managed to get minecraft running on arm? If you did it in raspbian it could run well in the pi 2. Maybe make a tutorial on how to compile minecraft libraries in the armv7 raspberry pi 2.