zhuowei / Boardwalk

Source code for Boardwalk, a Minecraft Java Edition launcher for Android (not actively developed)
Apache License 2.0
355 stars 54 forks source link

Build instructions? #345

Open Enovale opened 5 years ago

Enovale commented 5 years ago

In the readme you state that build instructions will come "soon". How soon, exactly? I dont want to be like "release wen" but I also dont want you up and dying on us again before you can post instructions, also, is it possible to modify the current build to build it ourselves? I 'm trying to get it to work anyway but i see a lot of hard coded directories and obviously theres no explanation of anything.

zhuowei commented 5 years ago

@ElijahZAwesome OK, to be completely honest I only released this since other people decompiled the app and got that to work anyways. So I figured having the original source as reference might already be helpful.

If I remember correctly, the build steps are:

build glshim (ndk-build) build lwjgl (ant compile, then go to platform_build/android_wrapper and ndk-build) copy the libraries manually

go to Boardwalk

./predex-compile.sh, ./predex-run.sh, ./predex-deploy.sh ndk-build ant clean release

but I haven't built this in years and I would also need to figure this out again.

Enovale commented 5 years ago

That's insightful.. However I kind of already pieced that together. the thing is, I can't figure out how to build glshim, and idk what you mean by ndk-build (im new to android devving)

zhuowei commented 5 years ago

@ElijahZAwesome

You'll need to install the Android NDK to build this, since it contains C++ code.

https://developer.android.com/ndk

the glShim shim I uploaded seems to only have the build script for Boardwalk 2.0; I'm going to look for the 1.0 build script; give me a sec

Enovale commented 5 years ago

I already have Android Studio installed, and I believe I installed the NDK with it. I'm not completely oblivious to Android Devving, I have modified apps before, I just don't know the basics

zhuowei commented 5 years ago

@ElijahZAwesome Boardwalk predates Android Studio; I tried to get 2.0 building in Android Studio, but that didn't work, so I never added those changes back to 1.0.

Thus, the 1.0 code still uses the ant build system.

You will need an older version of the Android SDK.

This is everything I have installed right now: I doubt you'll need all of these though.

I could, like, zip up my entire Android SDK folder and upload it, but that's probably overkill...

As long as you can build Android apps using ant it should probably work.

You will also want a version of the Android NDK: I'm using Android NDK r10c. A newer version would probably work.

For the libraries it needs:

I'm trying to figure this out myself, so sorry about this!

Enovale commented 5 years ago

Honestly I would really like a zipped SDK, just for the ease of access. Also, right now, i'm trying to build one of the dependencies (lwjgl) to work and getting errors about not having "lib/tools.jar" in my JDK. Also glshim wont cmake properly or something, it doesn't seem to be making a makefile for me to use.

zhuowei commented 5 years ago

Don't cmake it: I'm uploading my old build script right now.

Enovale commented 5 years ago

for 1.0 or 2.0? I was hoping to build 2.0 because of the dang nougat bug

zhuowei commented 5 years ago

Oh, 2.0: ... I don't even have graphics working on that, so you might not actually need glshim... Give me a sec. I think I built that using the 1.x build script, not the 1.9 build script.

You don't need the Ant stuff for 2.0, but you still need the Android NDK.

Edit: run ndk-build in https://github.com/BoardwalkApp/boardwalk-glshim/tree/master/build/android

Enovale commented 5 years ago

The more and more I work on this the more i'm realizing I should use linux instead of windows rofl

Ubuntu subsystem yayyy

zhuowei commented 5 years ago

@ElijahZAwesome I'm on Ubuntu 14.04 (amd64) for what it's worth, although I think it would build on newer Ubuntu.

Anyways, for 2.0: the build process is even crazier, because I was trying to get mods working.

Enovale commented 5 years ago

So 2.0 isn't functional yet? Damn. So there's still no way to play on v>Nougat without just finishing 2.0?

zhuowei commented 5 years ago

@ElijahZAwesome I know @khanhduytran0 has an app that includes a decompiled version of Boardwalk modified so it works on Nougat and Oreo - see https://github.com/zhuowei/Boardwalk/issues/304 .

I think they removed the download link as I told them that including Boardwalk a the time infringes on Boardwalk's code. I open sourced Boardwalk so they can hopefully upload their app again (and then people won't ask me to update Boardwalk anymore)...

Anyways, even that app still won't support mods, which is why I'm trying to get 2.0 working instead of fixing 1.x

Enovale commented 5 years ago

Gotcha. If there's any way I can help (Maybe explain how this mess of code works sometime?) I would be glad to. It doesn't look like khan's source is anywhere, so I guess I just have to wait?

zhuowei commented 5 years ago

@ElijahZAwesome

Mess of code basically has five parts, each part fixing one compat issue:

Minecraft renders graphics using LWJGL and desktop OpenGL.

Minecraft plays sound using OpenAL.

Minecraft uses Desktop Java instead of Android's Dalvik.

Minecraft loads PNG files using Java AWT, which isn't available on Android.

Finally, the Minecraft launcher's login screen doesn't work on Android.

So that's basically the five parts of Boardwalk 1.x.

Boardwalk 2.0 has two additional goals:

Mods won't run on Android's Dalvik: converting them like Minecraft won't work, since Modloader needs a real Java virtual machine

Minecraft 1.13 and above doesn't use lwjgl - they switched to lwjgl3

So that's a super high level summary of what Boardwalk does.

Also, check your email.

Enovale commented 5 years ago

Thanks a lot for that (and the email). Idk, I might look into 2.0 if/when i get it built, but like i said im not super experienced in android so it will take a while (or at least until you figure it out yourself)

zhuowei commented 5 years ago

@ElijahZAwesome Again, sorry about this. If I ever get 2.0 working, I'll definitely make sure it's buildable with one command instead of this craziness.

Enovale commented 5 years ago

How long do you plan to support this @zhuowei ? Or are you going to get thanos snapped for another 3 years :P

zhuowei commented 5 years ago

@ElijahZAwesome Unfortunately, I really don't have a plan for this. One of the reasons why I uploaded the source right now is that I'm not sure how much time I'll have later this year to work on projects. I'll let you know once I figure this out. I'm so sorry about this.

(Also, Endgame spoilers! nooooo ;) )

Enovale commented 5 years ago

I kind of figured as much. Well no matter how much time you put into it, I'm glad you open sourced it. I've been waiting a very long time for this lol.

(Never watched endgame or infinity war :P)

lerepex commented 5 years ago

@zhuowei @ElijahZAwesome The version from @khanhduytran0 ist still available at Aptoide I just downloaded it there. Here is the link: https://net-minecraft-kdt.en.aptoide.com/

Edit: Can confirm that it's the right one and that it is working fine even on Android 9

Vretox commented 5 years ago

The app was probably deleted from Aptoide (or I just can't download it). At least I found a site where you can download it. Link ---> https://android-apk.org/net.minecraft.kdt/42357093-net-minecraft-kdt/

1.9 works perfectly with 7 render distance on Poco F1 (around 30-40 fps)

GalaxinTM commented 5 years ago

But it does not have all of the versions, 1. 1, 1.7.2, 1.7.10, 1.8, 1.9

KorewaLidesu commented 4 years ago

android-apk.org had been removed too

GalaxinTM commented 4 years ago

https://drive.google.com/file/d/1-CNnagg9KDipWXd-Sdw09Q2MV7zKchYL/view?usp=drivesdk