zhuowei / MCPELauncher

Source code for BlockLauncher, a launcher that patches Minecraft for Android
Apache License 2.0
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Textures not working #1473

Closed paperbenni closed 4 years ago

paperbenni commented 6 years ago

Here's the problematic modpkg

Hello, I am working on a pretty big ModPE project and wanted to run a quick test. Blocklauncher immediatly crashed when importing the modpkg, no error message whatsoever, crashlog is empty. I added some try catch statements that returned a bunch of missing icons. I didn't change the name of the files or something in the script regarding the icons. I have absolutely no idea what to do now. Could that be a bug or is there something wrong with my mod? Pleeaase, I need help! The attached file is a renamed modpkg since github issues don't support modpkg files.

Hanprogramer commented 6 years ago

Me too. I think this is a bug from version 1.4.4 minecraft pe

zedman2000 commented 5 years ago

If your mod is too large for the memory / device you are running on, it will crash. I have seen this many times in the past. That is, the script would not run on one phone, but it would run on another without issue.

paperbenni commented 5 years ago

@zedman2000 With 16x16 pngs I didn't think that memory could ever become an issue at all. I mean you need hundreds of them to even take up the memory a normal photo would. What does the game have to load in order to hit on memory that hard?!

zedman2000 commented 5 years ago

No idea. I can only say that in the past, if I loaded too many texture packs, it would bust things. That's why for my mods, I used specific types of texturing so I limit the amount of textures I loaded. Used to work with @zhuowei with this way back when...Just saying try it with less textures and see what happens.

Hanprogramer commented 5 years ago

This is working now, it is fixed. Pls close the issue