Closed paperbenni closed 4 years ago
Me too. I think this is a bug from version 1.4.4 minecraft pe
If your mod is too large for the memory / device you are running on, it will crash. I have seen this many times in the past. That is, the script would not run on one phone, but it would run on another without issue.
@zedman2000 With 16x16 pngs I didn't think that memory could ever become an issue at all. I mean you need hundreds of them to even take up the memory a normal photo would. What does the game have to load in order to hit on memory that hard?!
No idea. I can only say that in the past, if I loaded too many texture packs, it would bust things. That's why for my mods, I used specific types of texturing so I limit the amount of textures I loaded. Used to work with @zhuowei with this way back when...Just saying try it with less textures and see what happens.
This is working now, it is fixed. Pls close the issue
Here's the problematic modpkg
Hello, I am working on a pretty big ModPE project and wanted to run a quick test. Blocklauncher immediatly crashed when importing the modpkg, no error message whatsoever, crashlog is empty. I added some try catch statements that returned a bunch of missing icons. I didn't change the name of the files or something in the script regarding the icons. I have absolutely no idea what to do now. Could that be a bug or is there something wrong with my mod? Pleeaase, I need help! The attached file is a renamed modpkg since github issues don't support modpkg files.