Closed zieren closed 3 years ago
Actually the flexibility might be useful. E.g. it allows to set a non-locked budget with a short time and a locked budget with more time and, say, the same classes, so that unlock is only required for longer use. So we'll leave that as it is.
The budget system allows to define a budget that contains all classes (including the default class) to limit the total time spent. But this is awkward because it needs to be changed every time a new class is added. This should really be automatic.
It also allows meaningless setups where e.g. the "games" budget is unlocked, but the total budget is not. Though having the total budget lockable is convenient when parents don't want to unlock individual budgets.