Closed ziggi closed 6 years ago
FCNPC_Stop(botid); FCNPC_DestroyMovePath(curPath); FCNPC_GoByMovePath(botid, newPath, ...);
new fnpcid,VehicleID; fnpcid = FCNPC_Create(stinnpc); FCNPC_Spawn(fnpcid,191,0.0,0.0,0.0); VehicleID = AddStaticVehicleEx(451,0, 0, 0,0,-1,-1,-1); FCNPC_EnterVehicle(fnpcid,VehicleID,1,FCNPC_MOVE_T YPE_SPRINT);//Step 1 Enter the car if (strcmp("/crash1", cmdtext, true, 10) == 0) { if(FCNPC_GetVehicleID(fnpcid) != 65535) { SetVehicleToRespawn(VehicleID);//Step 2 removal of vehicles FCNPC_GoToPlayer(fnpcid,playerid,FCNPC_MOVE_TYPE_S PRINT,FCNPC_MOVE_SPEED_AUTO,false,0.0,true,-1.0,1.5,250);//Step 3 action } } if (strcmp("/crash2", cmdtext, true, 10) == 0) { if(FCNPC_GetVehicleID(fnpcid) != 65535) { SetVehicleToRespawn(VehicleID);//Step 2 removal of vehicles FCNPC_Stop(fnpcid);//Step 3 action } } if (strcmp("/crash3", cmdtext, true, 10) == 0) { if(FCNPC_GetVehicleID(fnpcid) != 65535) { SetVehicleToRespawn(VehicleID);//Step 2 removal of vehicles FCNPC_GoTo(fnpcid,3,5,2,FCNPC_MOVE_TYPE_SPRINT,FCN PC_MOVE_SPEED_AUTO,false,0.0,true,0.0,250);//Step 3 action } } //No FCNPC_ExitVehicle will collapse
Can't reproduce the crashes. First one should be fixed in c337580eae921553309c26392da8f16ad0043b2a
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