Closed jtylr closed 5 years ago
Check your scriptfiles\colandreas\ColAndreas.cadb. If it is not there, then create it using ColAndreasWizard.exe
Hi @Sialor - Can confirm that the file is there, cheers for the suggestion though.
I forgot about what you should run this in OnGameModeInit
:
FCNPC_UseMoveMode(FCNPC_MOVE_MODE_MAPANDREAS);
FCNPC_UseMoveMode(FCNPC_MOVE_MODE_COLANDREAS);
Thank
Cheers @ziggi - Looks promising
Realise this is a v2.0 feature and so may not be ready yet, just wanted to check I wasn't doing anything stupid.
When I use
The NPC seems to remain at the same X/Y pos but jumps up into the air a fair distance. Running the function again will make them climb higher.
I don't have the same issue when substituting
FCNPC_MOVE_MODE_COLANDREAS
withFCNPC_MOVE_MODE_MAPANDREAS
. (However, I lose collision detection)To my knowledge, I've got ColAndreas initialised just fine, I'm just not sure if this is an issue with the current in-development branch
v2.0
or something obvious I'm missing.Cheers in advance.