Open SimonOre opened 2 years ago
Even if the player is behind an object (SA map) the callback FCNPC_OnWeaponShot reports the hittype as BULLET_HIT_TYPE_PLAYER.
printf("[DEBUG]NPC using: %d", hittype); Prints 1 when the NPCs hit objects (SA map)
printf("[DEBUG]NPC using: %d", hittype);
Even if the player is behind an object (SA map) the callback FCNPC_OnWeaponShot reports the hittype as BULLET_HIT_TYPE_PLAYER.
printf("[DEBUG]NPC using: %d", hittype);
Prints 1 when the NPCs hit objects (SA map)