Closed AtlanticCityRoleplay closed 10 months ago
- What is the difference Between These Natives...?
No difference, it's just different forms of the same function.
- What is Pointid in this native that has been Used...?
This is the ordinal number of a point on the route
- Need Some Info Regards Pathfinding...?
Pathfinding isn't implemented. You need an another plugin/include to do this.
Pathfinding isn't implemented. You need an another plugin/include to do this.
In that case any suggested plugin or include that may enhance the working
Or
Shall use the native
native FCNPC_AddPointToMovePath(pathid, Float:x, Float:y, Float:z);
native FCNPC_AddPointsToMovePath(pathid, Float:points[][3], const size = sizeof(points));
native FCNPC_AddPointsToMovePath2(pathid, Float:points_x[], Float:points_y[], Float:points_z[], const size = sizeof(points_x));
Will it be a effective one...?
ANOTHER DOUBT
forward FCNPC_OnVehicleTakeDamage(npcid, issuerid, vehicleid, Float:amount, weaponid, Float:fX, Float:fY, Float:fZ);
inovked or not..?In that case any suggested plugin or include that may enhance the working
Maybe this one: https://bitbucket.org/Pamdex/pathfinder/src/master/
public OnPathCalculated(routeid, success, Float:nodesX[], Float:nodesY[], Float:nodesZ[], nodesSize)
{
FCNPC_AddPointsToMovePath2(pathid, nodesX, nodesY, nodesZ, nodesSize);
return 1;
}
Pointid
in this native that has been Used...?I searched Previous Issue regards this, If you could help me ping me to the Reference were i could understand
Thanks in Advance