Closed silversquirl closed 6 months ago
In Type, the OpenGL names are used for types, eg. unsigned_byte etc. In ElementType, the Zig names are used for the same types, eg. u8 etc.
Type
unsigned_byte
ElementType
u8
One set of names should be chosen and used consistently throughout zgl.
In
Type
, the OpenGL names are used for types, eg.unsigned_byte
etc. InElementType
, the Zig names are used for the same types, eg.u8
etc.One set of names should be chosen and used consistently throughout zgl.