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ziglibs
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zgl
Zig OpenGL Wrapper
MIT License
425
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fix: broken link to binding.zig in README
#114
rupakhetibinit
closed
2 months ago
0
Remove broken uniform wrappers
#113
Nairou
closed
3 months ago
0
update to Zig 2024.05
#112
frclba
closed
5 months ago
0
vertexAttribPointer() panics for some reason.
#111
MotokoKusanagii
closed
5 months ago
2
Add enum values needed by debug output
#110
mondegreengames
closed
6 months ago
0
Added texBuffer(), debugMessageInsert(), and blend equations functions
#109
mondegreengames
closed
6 months ago
0
Added program pipelines
#108
mondegreengames
closed
6 months ago
0
Rename ElementType fields for consistency
#107
Nairou
closed
6 months ago
0
Fix zgl.zig filename import
#106
Nairou
closed
6 months ago
0
Add some missing enum values
#105
ve-nt
closed
6 months ago
0
Build failure - no module named 'zgl' available within module zgl
#104
raddari
closed
6 months ago
0
Update the build process for the new Zig Package Manager
#103
Parazoid
closed
7 months ago
0
update zig: std.meta.globalOption removed
#102
rylmovuk
closed
9 months ago
0
add support for max_level in texParameter
#101
rylmovuk
closed
9 months ago
0
Follow zig's new packaging system (Add a build.zig.zon file)
#100
So1aric
closed
7 months ago
1
update zig: changes to build system
#99
nolanderc
closed
10 months ago
0
Add binding for bindImageTexture
#98
0xhtml
closed
11 months ago
0
added drawElementsBaseVertex()
#97
mondegreengames
closed
1 year ago
0
Add namedBufferSubData to wrapper
#96
dweiller
closed
1 year ago
0
Updated to opengl 4.6
#95
FunkyEgg
closed
1 year ago
1
Instructions of usage and setup
#94
Flecart
opened
1 year ago
2
Fix typo
#93
Nairou
closed
1 year ago
1
Allow access to the raw bindings
#92
nolanderc
closed
1 year ago
0
Remove no longer needed `FnPtr` and `FunctionPointer`, expose `zgl` module to package manager
#91
BratishkaErik
closed
1 year ago
2
fix minor styling inconsistency
#90
quantumedbox
closed
1 year ago
0
add default framebuffer attachments
#89
quantumedbox
closed
1 year ago
0
change type of readPixel data pointer
#88
quantumedbox
closed
1 year ago
0
buffer invalidation, sync object wrappers
#87
quantumedbox
closed
1 year ago
0
additions and changes
#86
quantumedbox
closed
1 year ago
0
Replace BufferMapTarget with BufferTarget
#85
mondegreengames
closed
1 year ago
0
Put emphasis on the "incrementally"
#84
fithisux
opened
1 year ago
0
BufferMapTarget duplicates BufferTarget
#83
mondegreengames
closed
1 year ago
0
Updates for latest Zig compiler
#82
Nairou
closed
1 year ago
0
Code won't build with latest 0.11 version of Zig
#81
mondegreengames
closed
1 year ago
3
up-to-date formatting
#80
quantumedbox
closed
1 year ago
0
Added texStorage2D() and texStorage3D()
#79
mondegreengames
closed
1 year ago
0
SIGSEGV when calling any function
#78
mondegreengames
closed
1 year ago
1
Remove alignment specifier on namedBufferData.
#77
dumheter
closed
1 year ago
8
things
#76
quantumedbox
closed
1 year ago
0
Update for multi-for loop compiler change
#75
dweiller
closed
1 year ago
0
bindVertexBuffer: fix offset cast
#74
dweiller
closed
1 year ago
0
adds uniform block bindings
#73
Chiheisen
closed
1 year ago
0
implements cw & ccw face call
#72
Chiheisen
closed
1 year ago
0
bufferSubData: fix offset argument cast
#71
ConnorRigby
closed
1 year ago
0
update CallOptions to use struct format
#70
pyr0hu
closed
1 year ago
2
Run `zig fmt` and make adjustments to maintain same formatting
#69
BanchouBoo
closed
1 year ago
0
Allow loadExtensions to return an error
#68
BanchouBoo
closed
1 year ago
0
orelse @panic check for each opengl call in release mode?
#67
astral-shining
closed
1 year ago
0
Framebuffer cleanup, renderbuffer additions
#66
Nairou
closed
1 year ago
0
How do I use the new bindings with SDL.zig?
#65
mstrng
closed
1 year ago
4
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