The image texture is not being applied correctly through the api. Quick work
around right now is to delete the UV image in the UV Image editor, select the
entire mesh in edit mode and reload the image in the UV editor.
Original issue reported on code.google.com by zac.berk...@gmail.com on 6 Oct 2010 at 6:45
Original issue reported on code.google.com by
zac.berk...@gmail.com
on 6 Oct 2010 at 6:45