zju3dv / PGSR

code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
https://zju3dv.github.io/pgsr/
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What parameters should be adjusted? #11

Open 1327476339 opened 1 month ago

1327476339 commented 1 month ago

by default parameters, but result is not ideal. --max_abs_split_points 0 --opacity_cull_threshold 0.05 image image

danpeng2 commented 1 month ago

Could you please send an RGB image? This will help us understand the texture of the floor and background.

ywcmaike commented 1 month ago
image

I have tried reconstructing the static human face with PGSR‘s default setting, which works well. If you want to construct the pure human, you may need to use the segmentation mask.

If the scene is dynamic, PGSR won't work well enough. We have developed a new method to reconstruct the surface of dynamic scenes and the paper is writing now. We may release the paper and the code early next month.

https://github.com/user-attachments/assets/9646592a-c674-408f-94c5-c032caa80764

LaFeuilleMorte commented 4 weeks ago
image

I have tried reconstructing the static human face with PGSR‘s default setting, which works well. If you want to construct the pure human, you may need to use the segmentation mask.

If the scene is dynamic, PGSR won't work well enough. We have developed a new method to reconstruct the surface of dynamic scenes and the paper is writing now. We may release the paper and the code early next month.

hellwarrior.mp4

That's so cool