zju3dv / PGSR

code for "PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction"
https://zju3dv.github.io/pgsr/
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How can I obtain textures mesh~ #16

Closed kimwao closed 2 months ago

kimwao commented 2 months ago

Hello! Thank you very much for your work and the open-source code. I have performed Training and Evaluation using the DTU dataset but didn't see the Textures Mesh. How can I obtain it?

kimwao commented 2 months ago

o3d.io.write_triangle_mesh(os.path.join(path, "tsdf_fusion.ply"), mesh, write_triangle_uvs=True, write_vertex_colors=True, write_vertex_normals=True) The mesh obtained through this line of code has no texture and color, even though write_vertex_colors=True

danpeng2 commented 2 months ago

Hello, thank you for your interest in our work. We have updated the mesh extraction code. Please pull the latest code and try it again.

kimwao commented 2 months ago

Thank you for your timely reply. The textured mesh has been obtainable~