zju3dv / PGSR

[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
https://zju3dv.github.io/pgsr/
Other
507 stars 33 forks source link

After training, mesh reconstruction is killed. Is it because there are too many Gaussians in the scene? #62

Closed Gatswei closed 2 days ago

Gatswei commented 6 days ago

Excellent work! But I encounter a problem, when I use my custom data. After training, mesh reconstruction is killed. Is it because there are too many Gaussians in the scene? How to solve this problem?

danpeng2 commented 3 days ago

Hello, is there an error message? Since the algorithm has a maximum Gaussian point limit set, it is unlikely that the mesh extraction issue is caused by having too many Gaussian points.

Gatswei commented 2 days ago

There's no any error occur, just be killed. When I adjust voxel_size higher, my problem can be solved.