Closed yixchen closed 2 years ago
Hi, yixchen,
The code snippet related to 3D guard mask is:
As for the scene guidence, since we always use weights_coarse
for both scene and object sampling, it directly inherits sampling distributions from the scene branch:
Hi, thanks for the prompt reply. I will look into them.
Hi,
Thanks for the paper and the code contribution. Nice work!
One question: could you please point out the code reference for the "scene-guided occlusion identification (scene guidance + 3D guard mask)" and how they affect the loss backpropagation? Thanks again.