@m1ch1 Get rid of the tie breaking logic. Current workaround is in clear(), if the Sender is closed because of the failures of the handshake, does the random backoff AFTER removing the Sender. If we does the backoff before removing the Sender from map, the other side will not be able to connect to the Server at this time.
@m1ch1 Get rid of the tie breaking logic. Current workaround is in clear(), if the Sender is closed because of the failures of the handshake, does the random backoff AFTER removing the Sender. If we does the backoff before removing the Sender from map, the other side will not be able to connect to the Server at this time.