Closed ebollens closed 12 years ago
I know this isn't too important, but I'm thinking of representing the destination node with a different graphic. But before I do that, I need to make sure: since the destination node is not moving, is it a base station instead of a UAV?
@james-h, you can decide on this. It can either be a base station or a UAV.
In a hostile environment, if the destination sink explodes, should the simulation stop?
My enemies are very considerate of my sinks/source agents - they never explode.
I think this is resolved, at least from KiNCoL
@james-h please reopen if I'm wrong because GUI hasn't implemented yet - I'm unsure as all my simulations are happening within KiNCoL for now
@zkhalapyan @james-h The destination node (sink) should be fixed in both GUI and KiNCoL