zkhalapyan / KimonoNet

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Destination Sink Should Be Fixed #65

Closed ebollens closed 12 years ago

ebollens commented 12 years ago

@zkhalapyan @james-h The destination node (sink) should be fixed in both GUI and KiNCoL

ghost commented 12 years ago

I know this isn't too important, but I'm thinking of representing the destination node with a different graphic. But before I do that, I need to make sure: since the destination node is not moving, is it a base station instead of a UAV?

zkhalapyan commented 12 years ago

@james-h, you can decide on this. It can either be a base station or a UAV.

ghost commented 12 years ago

In a hostile environment, if the destination sink explodes, should the simulation stop?

zkhalapyan commented 12 years ago

My enemies are very considerate of my sinks/source agents - they never explode.

ebollens commented 12 years ago

I think this is resolved, at least from KiNCoL

@james-h please reopen if I'm wrong because GUI hasn't implemented yet - I'm unsure as all my simulations are happening within KiNCoL for now