Open cchandel opened 2 years ago
So, I have a use case where I want to create a log of all that happens in a game.
One way is to log per system. Using a system requires getting data per component and that involves additional calls to figure out the state per entity - since that is really what needs to be logged.
I think it might be cleaner to be able to iterate over the entities and log their states.
Do have another idea ?
I don't recommend to iterate all entities, you can manage entities outside ecs like the session in fakegame.