Hi,
I'm adding a weapon entity
game.World.NewEntity().Add(p, m, t, r)
then deleting it after its run
ecs.EntityDestroy(w.World(), data.M.Owner().Entity())
When I want to re-add another weapon entity
game.World.NewEntity().Add(p, m, t, r)
I get an error
panic: runtime error: index out of range [9] with length 9
goroutine 44 [running]:
github.com/zllangct/ecs.(*Collection[...]).Add(0xc000688280, 0xc0000b7000)
/home/chaitanya/workspace/astt/ecs/collection.go:43 +0x2a9
github.com/zllangct/ecs.(*Component[...]).addToCollection(0x20?, {0xd14ee0?, 0xc000688280?})
/home/chaitanya/workspace/astt/ecs/component.go:145 +0x3f
github.com/zllangct/ecs.(*ComponentCollection).getTempTasks.func1()
/home/chaitanya/workspace/astt/ecs/component_collection.go:179 +0x286
github.com/zllangct/ecs.(*systemFlow).run.func4()
/home/chaitanya/workspace/astt/ecs/system_flow.go:197 +0x42
github.com/zllangct/ecs.(*Worker).Start.func1()
/home/chaitanya/workspace/astt/ecs/goroutine_pool.go:28 +0x39
created by github.com/zllangct/ecs.(*Worker).Start
/home/chaitanya/workspace/astt/ecs/goroutine_pool.go:16 +0x56
panic: runtime error: index out of range [9] with length 9```
Am I doing something wrong ?
Thanks
Hi, I'm adding a weapon entity
game.World.NewEntity().Add(p, m, t, r)
then deleting it after its runecs.EntityDestroy(w.World(), data.M.Owner().Entity())
When I want to re-add another weapon entity
game.World.NewEntity().Add(p, m, t, r)
I get an error