zloop1982 / bwapi

Automatically exported from code.google.com/p/bwapi
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Frame 0 Bug. #459

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Complete Map Information on Frame 0 should be considered a bug because it's not 
expected behavior.  Leads to functions lik getMinerals() returning the results 
of getStaticMinerals() which can lead to unexpected results.

Original issue reported on code.google.com by pawngam...@gmail.com on 1 Sep 2012 at 3:55

GoogleCodeExporter commented 9 years ago
getUnitsIn also returns unexpected sets of units.

Original comment by AleXoun...@gmail.com on 23 Sep 2012 at 9:04

GoogleCodeExporter commented 9 years ago
This is for 3.7.4?
getUnitsIn actually had a buffer overflow issue previously.

Original comment by AHeinerm on 24 Sep 2012 at 4:46

GoogleCodeExporter commented 9 years ago
yes for 3.7.4.
as I remember, 3.7.2 has this bug too, but for the whole game, not only for 0 
frame.

Original comment by AleXoun...@gmail.com on 3 Oct 2012 at 1:54

GoogleCodeExporter commented 9 years ago

Original comment by AHeinerm on 7 Jan 2013 at 3:52

GoogleCodeExporter commented 9 years ago
I've recently looked at this issue, and the primary reason this behaviour 
exists is likely because it allows BWAPI to set the "initialPosition" and other 
properties with as little effort as possible.

I'll need to hear some opinions on this issue.

Original comment by AHeinerm on 15 May 2013 at 7:53

GoogleCodeExporter commented 9 years ago
The BWAPI project is slowly undergoing the migration to GitHub. All issues have 
been migrated to the GitHub issue tracker located here: 
https://github.com/bwapi/bwapi/issues

In order to receive updates on your issue, please head over to the GitHub issue 
tracker and subscribe to your issue.

Original comment by AHeinerm on 15 Apr 2014 at 7:46