zloop1982 / bwsal

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Request for old arbitrator functionality #27

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Could you possibly create an option for no fall through when accepting bids, or 
make it so it will only go beyond the top bid if topbid(minerals + gas) && 
otherlowerbid(min + gas) == totalresources.  my build orders erratically get 
hammered by the fall through, usually using too much of the gas so the top bid 
sometimes won't even get selected, and i would rather compensate in an 
ABLManager for extra resources, or enemy units, then the work around i have to 
do for this.

thanks

Original issue reported on code.google.com by JHil...@gmail.com on 1 Sep 2010 at 6:37

GoogleCodeExporter commented 9 years ago
well i realize the subject was a bit off, and thought about the 
buildordermanager a bit more.  I believe it has a fair amount of bugs in a few 
spots, but in reality the logic for the entire thing, including crystal/gas 
supply, build times, worker pathing times, unit cost, production projections 
for maximum build efficiency, and well everything else you account for is 
pretty rough.  I also realize how important fallthrough really is in a dynamic 
game but the top bid should be enforced as soon as possible.  also for some 
reason, a single call to make a single unit can produce random amounts of units 
being produced for non buildings.

Original comment by JoshHil...@gmail.com on 20 Sep 2010 at 5:22