zloop1982 / bwsal

Automatically exported from code.google.com/p/bwsal
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Crashes when a mineral deposit has been used up #4

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Compiled the BasicAIModule_0.9 under VS2008, release build
2. The SCVs get to work mining the main and the 20 SCVs are build
3. Eventually one of the mineral patches is depleted and shortly after the game 
crashes.

I'm guessing the minerals data is still being stored in one of the managers and 
when it tries to assign a 
worker to the mineral it crashes because it no longer exists. I had a look 
through the code but it's bit beyond 
me atm.

Original issue reported on code.google.com by quaver.smith on 17 Oct 2009 at 8:35

GoogleCodeExporter commented 9 years ago
I could not reproduce this, using the most recent SVN copy, unless it is SCV
specific. I have run an entire base out of minerals and not had the game crash.

Original comment by danlo...@gmail.com on 16 Nov 2009 at 2:20

GoogleCodeExporter commented 9 years ago
Same thing is happening to me, i m also using BasicAIModule_0.9 under VS2008, 
release
build. Just after one of the mineral pathes is mined, game crashes. 

My player is Protoss, so its not SCV specific.

I downloaded all files today, so its up to date.

Original comment by gosuhi...@gmail.com on 16 Nov 2009 at 10:10

GoogleCodeExporter commented 9 years ago
Crash has been fixed in BWSAL_0.9.1.

Original comment by lowerlo...@gmail.com on 18 Nov 2009 at 5:19