This is more of a request than an issue. I think it would be great if you
could split the analyze() function into two different functions - one that
analyzes baselocations and assigns mineralsets to them and such, and one
that does the rest. The reason is that I suspect the baselocation analysis
is faster than the chokepoint / voronoi analysis, and in my AI, it would
be very useful to have baselocations ready in early game (without having
to wait 2 minutes).
Maybe you could even split it into three: analyze(), analyze_baselocations
() and analyze_terrain(), for backwards compatibility.
Thanks!
Original issue reported on code.google.com by jonah.sc...@gmail.com on 4 Apr 2010 at 8:16
Original issue reported on code.google.com by
jonah.sc...@gmail.com
on 4 Apr 2010 at 8:16