zmatez / wildnature

A Wilder Experience
https://wildnaturemod.com
Apache License 2.0
7 stars 3 forks source link

Love the mod, lots of issues. 1.14.4 #40

Open SweetlilTrinket opened 4 years ago

SweetlilTrinket commented 4 years ago

First of all I love all the time and effort someone obviously put into the building of the trees and biomes in this mod this mod, but im gonna rattle off a couple things ive seen.

1.) The autumnal spring, and any other biomes that use the "Brown Grass block" are unable to turned into path blocks, hoed into farmland, and the grass does not spread to nearby un-grassy brown dirt blocks nor can they be silk touched. (So ive had to remove almost every piece of it and replace it with regular dirt in my single player world just so i can have grass.) also all of the re textured oak leaf blocks on the trees here look beautiful, but never de spawn unless you punch out every single one (i suspect because they're hand place in the metadata.) 2.) The "overgrown stone" in the "Overgrown cliffs" biome is completely broken, misclicking or punching it once with an open hand causes it to break quicker than dirt and produces smooth stone. there's no way to silk touch the grassy version to replace and again the grass spread appears to not be turned on so it makes building and living in this biome impossible. 3.) Villages, tho they spawn in the Wildnature biomes, are not programmed correctly, you'll never get pillagers to come by, and certainly not a raid, perhaps because there's specific biomes minecfaft thinks have villages and ones that don't. 4.)Even with the world generation mod for wildnature, if you use biomes o plenty, use any other custom biome mods, or try to add Wild nature to an already existing world expect quite broken chunks and biome borders. 5.) This might be nitpicky, but ive seen far to many one block deep brown grass block lakes and rivers with no depth, underwater blocks, or variation of material. (there's no sand, dirt and gravel mixed in its all one block texture) 6.) The weapon rack, and other cosmetic blocks have no use.

That being said, keep up the great work, would love to see more mod integration. hope this helps.

SweetlilTrinket commented 4 years ago

Also, neither the custom passive mobs or vanila ones are spawning in any wildnature biomes, besides villagers, cats and iron golems within my village.