Open Areolata7 opened 4 years ago
Okay so
vege_crops = true`
if you don't see it then delete your config file and turn on minecraft to generate it again, refreshed.
Thank you so much for the reply. I will wait for the mobs and I will try that with the config file. I will also generate another all-Glacier world and grab some screenshots. The main thing is that there are a lot of floating blocks/islands. These are things you encounter now and again with any minecraft world (even vanilla) but there are way more with the glacier biome.
Update: this config is so vastly different. I have been updating WN as new versions released but I guess it never updated my config in all this time. I still think the config was the same as the original. Thank you! I found the option to disable the veg crops.
Here are the pics you requested of a buffet glacier map. As you can see from initial spawn everything looks perfect at first:
But as you leave that area, and new chunks start to generate, the world become more and more broken:
Please be aware that I have tried to create this world at least 30 times and several of those attempts had no shaders or texturepacks and had most of my other mods stripped away. I still had the same generation issues. Also I have done this same buffet generation with cracked desert, himalayas, sahara, bialowieza marsh, prehistoric and a few others I cannot remember. With the exception of himalayas spawning you in the ground I did not have major issues with any other biome I tried. Also I was concerned that this issue was somehow related to ice blocks but I did generate an entire buffet world as ice spikes biome and it was perfect.
Several issues/questions. I am using 1.14.4 with Forge and WildNature 2.1.6.5.
I know the mobs were originally disabled for 1.14 per your curseforge note but that note was removed at some point. More recent change logs indicate the mobs should be functional now. I still see no Wildnature mobs in any world (old or newly generated). Is there a known conflict with other mods that I should look for? Other mods I use that add mobs are lycanites, better animals plus, mystical wildlife and pandoras creatures. I only started using lycanites recently but the others I have used since last year.
I have been trying to create a really desolate world using buffet mode and Wildnature generator. I want the whole map to be one biome. For starts; Sahara, Outback, Bialowieza Marsh and many others work perfectly fine. So I can generate a whole world using a number of WildNature biomes (with buffet mode) without issue. But... -Himalaya terrain generates fine but the starting spawn is in-wall about 20 blocks underground. You have to punch blindly in the darkness to save yourself. I tried 10 times to generate and 9 out of 10 I started in-wall. The one time I wasn't in-wall I happened to spawn in a small pocket of air underground. Other biomes have very high altitudes but I still spawn on the surface with them. I have only seen this issue with Himalayas.
I would really like the ability to disable the crop generation in Wildnature. I have been using Simple Farming since last year and I spent a very long time creating realistic textures for it. I really do not want to have to create any more crop textures but I find the WildNature crops spawning naturally in my worlds. I prefer to just disable the WildNature crops. Config file offers the ability to disable some rock generation so a crop disabling option would be nice also.
Please advise. Thank you.