I do not see that others reported this so I wanted to point it out.
In 2.1.7 all of the WOOD slab models (slab.json and slab_top.json) have a double-slash typo in them so they do not direct to the correct textures. I noticed this some time ago with Ebony slabs but only tried to fix it today. I viewed the model file and saw this:
I do not see that others reported this so I wanted to point it out.
In 2.1.7 all of the WOOD slab models (slab.json and slab_top.json) have a double-slash typo in them so they do not direct to the correct textures. I noticed this some time ago with Ebony slabs but only tried to fix it today. I viewed the model file and saw this:
{ "parent": "block/slab", "textures": { "bottom": "wildnature:blocks//ebony/ebony_planks", "top": "wildnature:blocks//ebony/ebony_planks", "side": "wildnature:blocks//ebony/ebony_planks" } }
When I corrected it to the following the texture was corrected in game.
{ "parent": "block/slab", "textures": { "bottom": "wildnature:blocks/ebony/ebony_planks", "top": "wildnature:blocks/ebony/ebony_planks", "side": "wildnature:blocks/ebony/ebony_planks" } }
I randomly checked some and did not see this double-slash error with stone slab models.