A bubble-shooter game where the ammunition are siRNA sequences fighting off the HIV sequences. Both sequences must align in order to destroy the HIV groups.
I want to try to use DAWG to simulate a sequence to be used for laying out the battlefield.
So far I have, using Emscripten, created a dawg.js module that can be loaded into the Phaser game project correctly.
I haven't done a thorough testing of DAWG's API but the random number generator is hooked in.
Thus I have 1 TODO right now:
1 Use DAWG RNA simulator for generating the rows. Pre-generate the row, like a FASTA formatted sequence with a root length proportional to the screen resolution. Keep pre-generating rows when necessary.
DAWG is added as a submodule (wasn't sure of an easier way to do it). See dawg_module branch
I want to try to use DAWG to simulate a sequence to be used for laying out the battlefield.
So far I have, using Emscripten, created a
dawg.js
module that can be loaded into the Phaser game project correctly. I haven't done a thorough testing of DAWG's API but the random number generator is hooked in.Thus I have 1 TODO right now: 1 Use DAWG RNA simulator for generating the rows. Pre-generate the row, like a FASTA formatted sequence with a root length proportional to the screen resolution. Keep pre-generating rows when necessary.
DAWG is added as a submodule (wasn't sure of an easier way to do it). See dawg_module branch