Open pclk opened 1 month ago
In my opinion, having such a configuration option would be beneficial :+1: .
Why is invalidate_release_size needed? Why can't it just be the length of the defined combos? Ie, if all n keys of a combo are released within the timeout window, trigger the combo, else trigger their respective behaviours (which would be a pending press-and-release).
Definitely would need this to be optional however, as having combos fire on press is important if you want to use key-repeat, get instant feedback, or customize release behavior through https://github.com/zmkfirmware/zmk/pull/1809
In my opinion, having such a configuration option would be beneficial :+1: .
Why is invalidate_release_size needed? Why can't it just be the length of the defined combos? Ie, if all n keys of a combo are released within the timeout window, trigger the combo, else trigger their respective behaviours (which would be a pending press-and-release).
Definitely would need this to be optional however, as having combos fire on press is important if you want to use key-repeat, get instant feedback, or customize release behavior through https://github.com/zmkfirmware/zmk/pull/1809
Thanks! The rationale for invalidate_release_size is the case where typists try and execute a combo and but mistakenly fail to release the key within the release_timeout window, and as such, send a string of random characters (or the unwanted default respective behaviours).
Agreed with the pointers on this being an optional feature.
Hello ZMK community! I've been thinking about ways to enhance our combo system, and I'd love to share an idea that could potentially improve combo accuracy and flexibility. I'm excited to hear your thoughts and suggestions on this proposal.
Current Situation and Challenge
Currently, ZMK combos are triggered when the specified keys are pressed down within the
timeout
window. While this works well in many cases, there are some issues:Proposed Enhancement: Key-up Triggered Combos
What if we could calculate combos when keys are released instead of when they're pressed? The system would wait for the key releases for combo-mapped keys when the key presses looks like a combo is about to happen to calculate.
Key-up Combo System: Explanation
Key Parameters
Process
Initial Key Press When a user presses a key associated with a combo, the system initiates a 150ms timeout window.
If the user holds this key for more than 150ms without pressing any other keys:
If the user releases the key and no other keys were pressed, the default keypress is sent.
Note: Hold-tap behavior only triggers if a single key is held beyond the timeout with no other keys pressed. If multiple keys are held down, hold-tap does not activate.
Additional Key Presses The user may press more keys, keeping each key held down. The system continues to monitor these presses.
Note: If a user presses a key not part of the combo during this process, this extra key is ignored and does not affect the combo execution.
Note: Combo keys are defined by key positions, not the characters they produce. This means a combo can potentially span across layers.
Key Release Phase As the user starts to release keys, different scenarios can occur:
If only one key is released, the default keypress for that key is sent. This is because the invalidate_release_size is set to 2 keys.
If two keys are released and 100ms(release_timeout) elapses since the latest key release, no action is taken. This is because the invalidate_release_size equals 2 keys.
If all three keys are released within the 100ms release-timeout, the combo is activated and sent.
Note: If a user's releases span just beyond the 100ms release-timeout, the combo will be missed. The system will send individual keypresses or nothing instead depending on
invalidate_release_size
. However, this scenario is less likely to occur compared to timing issues with key-down combos, and the user won't need to delete unwanted characters ifinvalidate_release_size
is 2 or more.Timeout Behavior The 150ms timeout is a window during which the system waits for additional key presses. No timeout-related action occurs as long as multiple keys are held down together, or when the last key is released.
Possible Configuration Options
To make this feature flexible and powerful, we could consider options like:
Community Input Wanted!
I'm really excited about the potential of this idea, but I know there's a lot to consider. I'd love to hear your thoughts.
Let's discuss and refine this idea together.