znichola / ColonialCharter

MIT License
6 stars 2 forks source link

Game crash on colonial charter research finish #12

Open Secretchaos opened 5 years ago

Secretchaos commented 5 years ago

Hi,

My game crashes when the research colonial charter finishes with this error:

Error while running event ColonialCharter::on_research_finished (ID 18) Unknown interface: silo_script stack traceback: ColonialCharter/control.lua:25: in function <ColonialCharter/control.lua:23>

My mod list: `{ "mods": [ { "name": "base",

  "name": "ColonialCharter",

  "name": "DeadlockLoaders",

  "name": "expanded-rocket-payloads",

  "name": "Explosive Excavation",

  "name": "far-reach",

  "name": "Fill4Me",

  "name": "Flow Control",

  "name": "FNEI",

  "name": "helmod",

  "name": "Larger stack Size",

  "name": "LogisticTrainNetwork",

  "name": "miniloader",

  "name": "Oil Patches Organizer",

  "name": "playtime",

  "name": "qol_research",

  "name": "railloader",

  "name": "SpaceMod",

  "name": "Squeak Through",

  "name": "upgrade-planner",

  "name": "WaiTex_Full",

  "name": "Warehousing",

`

znichola commented 5 years ago

I copied the code from expanded payloads so the game doesn't constantly give messages about launches with no satalite. So probably it or spacemod is causing some incompatibility.

As an in-between measure you can try commenting out lines 23 to 27. Colony ship won't showup in the silo gui but at least you get no error.

I could not get the error to fire on my system, I used console commands to research, so maybe some weirdness there. Also I just added in those two mods, so it could be that the incompatibility is elsewhere, in that case you should also be getting an error with expanded rocket payloads 'satellite tracking' research.