Closed hankedori closed 3 years ago
Hopefully you've solved this already but if not I spotted you have
senderId: SENDER_ID,
instead of
senderID: SENDER_ID,
and also make sure SENDER_ID is the fcm id but inside a string, i.e SENDER_ID = "1234567"
same
senderID: "79663XXXXXXX",
and onRegister() doesn't get triggered, nor the alert with permissions request is shown.
Running on genymotion (with OpenGAPPS)
@martingalovic Do you have
requestPermissions: true
if not you have to manually request the permission
@martingalovic Do you have
requestPermissions: true
if not you have to manually request the permission
@KeithM23 Docs say it's default value, but i have tried it, and still, nothing happening.
@martingalovic When you say you don't see the alert request is this on iOS yes? On the devices we have here android never shows an alert but we always get the FCM token.
I'd also check that you've removed all the GCM code from your manifest file as this probably causes issues if left in.
@KeithM23 no, im talking bout android (i'm using genymotion)
Also this is my AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="false"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<permission
android:name="${applicationId}.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="${applicationId}.permission.C2D_MESSAGE" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
</manifest>
@martingalovic it looks to me like you're missing the receiver and services i.e
`
<service android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationRegistrationService"/>
<service
android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationListenerService"
android:exported="false" >
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT" />
</intent-filter>
</service>`
I'd advise going over the setup steps again to make sure you haven't missed anything. Also make sure you've added the google services json file as well to the project.
@KeithM23 I added the google-services.json
into android/
directory, app has been verified (the google firebase check was successfull), but no alert w/ token was displayed
Technician.js
(the main file)
// ...
import UserStorage from './storage/UserStorage'
import PushNotification from 'react-native-push-notification';
PushNotification.configure({
onRegister: (token) => {
Alert.alert( 'FCM TOKEN:', JSON.stringify(token) );
},
onNotification: (notification) => {
console.log( 'NOTIFICATION:', notification );
},
senderID: "7966XXXXXXXX",
requestPermissions: true,
});
class AuthLoadingScreen extends Component {
// ...
@martingalovic Did you add the receiver / services to your manifest?
[Solved my problem with crash]
Fix was basically to set com.google.android.gms:play-services-gcm
and com.google.firebase:firebase-messaging
to same version
so my app/build.gradle
looks like:
dependencies {
// ...
compile ("com.google.android.gms:play-services-gcm:12.0.1") {
force = true
}
compile ("com.google.firebase:firebase-messaging:12.0.1") {
force = true
}
}
https://github.com/rebeccahughes/react-native-device-info/issues/463#issuecomment-413313038
@martingalovic So the app starts but you still don't get token?
Can you check Android Studio Logcat for any errors?
@KeithM23 no it works just fine with steps i described, thanks for help.
anyone resolve this error?
i am also getting this error, and stuck here for the last 2 days,
any help will be appreciated ,
Please anyone?
i am also not getting neither the device token nor the app push notification request permission,
My AndroidManifest.xml File:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.waves">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WAKE_LOCK" />
<permission
android:name="com.waves.permission.C2D_MESSAGE"
android:protectionLevel="signature" />
<uses-permission android:name="com.waves.permission.C2D_MESSAGE" />
<!-- < Only if you're using GCM or localNotificationSchedule() > -->
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="false"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
<receiver
android:name="com.google.android.gms.gcm.GcmReceiver"
android:exported="true"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.waves"/>
</intent-filter>
</receiver>
<!-- < Only if you're using GCM or localNotificationSchedule() > -->
<receiver android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationPublisher" />
<receiver android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationBootEventReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
<service android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationRegistrationService"/>
<service
android:name="com.dieam.reactnativepushnotification.modules.RNPushNotificationListenerService"
android:exported="false" >
<intent-filter>
<!-- < Only if you're using GCM or localNotificationSchedule() > -->
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<!-- < Only if you're using GCM or localNotificationSchedule() > -->
<!-- <Else> -->
<action android:name="com.google.firebase.MESSAGING_EVENT" />
<!-- </Else> -->
</intent-filter>
</service>
<meta-data android:name="com.dieam.reactnativepushnotification.notification_channel_name"
android:value="YOUR NOTIFICATION CHANNEL NAME"/>
<meta-data android:name="com.dieam.reactnativepushnotification.notification_channel_description"
android:value="YOUR NOTIFICATION CHANNEL DESCRIPTION"/>
<!-- Change the resource name to your App's accent color - or any other color you want -->
<meta-data android:name="com.dieam.reactnativepushnotification.notification_color"
android:resource="@android:color/white"/>
</application>
@martingalovic saved my day!!
So I followed what @martingalovic said. I'm using the same version number everywhere, but it still doesn't work.
Sorry. I have same issue, do you guys know how to fix it?
@martingalovic could you share with us your build.gradle
dependencies please?
@ifalldev
This is my build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
maven {
url 'https://maven.google.com/'
name 'Google'
}
}
dependencies {
classpath 'com.android.tools.build:gradle:3.1.4'
classpath 'de.undercouch:gradle-download-task:3.4.3'
classpath 'com.google.gms:google-services:4.2.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
maven {
url 'https://maven.google.com/'
name 'Google'
}
jcenter()
google()
maven { url "https://jitpack.io" }
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
// subprojects {
// afterEvaluate {
// project -> if (project.hasProperty("android")) { android { compileSdkVersion 26 } }
// }
// }
ext {
compileSdkVersion = 26
targetSdkVersion = 26
buildToolsVersion = "26.0.2"
supportLibVersion = "27.1.0"
googlePlayServicesVersion = "12.0.1"
firebaseVersion = "+"
gradle3EXPERIMENTAL = "yes"
minSdkVersion = 16
androidMapsUtilsVersion = "0.5+"
}
And android/app/build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion rootProject.ext.buildToolsVersion
defaultConfig {
applicationId "com.technician"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-mauron85-background-geolocation')
compile project(':react-native-push-notification')
compile project(':react-native-launch-navigator')
compile project(':react-native-camera')
// compile project(':react-native-maps')
compile project(':react-native-vector-icons')
// compile project(":rncamerakit")
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
compile "com.facebook.react:react-native:+" // From node_modules
// implementation(project(':react-native-maps')) {
// exclude group: 'com.google.android.gms', module: 'play-services-base'
// exclude group: 'com.google.android.gms', module: 'play-services-maps'
// }
// implementation 'com.google.android.gms:play-services-base:10.0.1'
// implementation 'com.google.android.gms:play-services-maps:10.0.1'
// compile project(':react-native-geocoder')
compile 'com.android.support:appcompat-v7:26.0.2'
compile (project(':react-native-camera')) {
exclude group: "com.google.android.gms"
compile 'com.android.support:exifinterface:27.+'
compile 'com.android.support:support-v4:27.+'
compile ('com.google.android.gms:play-services-vision:12.0.1') {
force = true
}
}
compile ("com.google.android.gms:play-services-gcm:12.0.1") {
force = true
}
compile ("com.google.firebase:firebase-messaging:12.0.1") {
force = true
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
My app runs normally but it don't call onRegister
method in android version (iOS is fine) ;(
Any one has solved this issue? Running on RN0.59.10, on Android. Local notification fires and receipted normally but device token was net fetched. Running on PHYSICAL device already.
on my android device problem was solved to install Google Play Services
also no any error in onError: function(e) {
This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 30 days if no further activity occurs. Thank you for your contributions.
As @haiflive says, Google Play Services must be installed on the device.
My issue was that I'm developing for a feature phone (dumb phone) with no Play Services installed. 🤦
Hey guys, I've been trying to get this working for quite a while now, but the
onRegister
callback never seems to get called, no matter what configuration I try.I'm using FCM with the following settings:
top-level
build.gradle
AndroidManifest
and my
PushNotification
configEverything works well on iOS, and local notifications are working for android.
The problem I am facing is that
onRegister
never gets called on android (on device and on emulator) which means that there is no way for me to send remote push notifications.I am hoping someone can help me solve this issue, or at the very least point me towards methods for debugging why it may not be called.
Thanks!