zoebear / Radia

Radia is a tool designed to create an interactive and immerse environment to visualize code, and to augment the task of reverse engineering binaries. The tool takes decompiled binaries extracted through IDA Pro, and visualizes the call graph in 3D space as a force directed graph. Radia tags functions that could be potential problems, as well as giving the user specific insight into individual nodes and their contents and relationships to other functions. In the end, the hope is to improve the available tools for auditing code to readily identify and remediate problems, and ultimately, to make code less vulnerable to exploitation by malware.
MIT License
24 stars 11 forks source link

Oculus #1

Open eljeffeg opened 7 years ago

eljeffeg commented 7 years ago

Haven't been able to get this working with Oculus Rift yet. I loaded it up in the latest Unity (5.5.0) and updated it (https://github.com/jeffg2k/Radia/tree/Unity5.5), but enabling Virtual Reality Support in the player settings (of Unity) didn't bring it to life. I'm not sure if the Oculus button on the main scene actually does anything - does it?

eljeffeg commented 7 years ago

Problem was DirectX9 for Windows, which is how it was configured. I think it needed DirectX11, but I changed this to Auto Graphics API for Win (same as Mac) and it worked for the 3d scene, though not by clicking the Oculus button.

zoebear commented 7 years ago

@jeffg2k The Oculus button still needs to be enabled in the UI. It was in there for the original demo to show that there was a possibility of running it using Oculus, but I hadn't got that functionality working yet. The VR support will take more work to implement, and the UI will have to be tailored to better reflect the needs of running it in VR.