Open eljeffeg opened 7 years ago
Problem was DirectX9 for Windows, which is how it was configured. I think it needed DirectX11, but I changed this to Auto Graphics API for Win (same as Mac) and it worked for the 3d scene, though not by clicking the Oculus button.
@jeffg2k The Oculus button still needs to be enabled in the UI. It was in there for the original demo to show that there was a possibility of running it using Oculus, but I hadn't got that functionality working yet. The VR support will take more work to implement, and the UI will have to be tailored to better reflect the needs of running it in VR.
Haven't been able to get this working with Oculus Rift yet. I loaded it up in the latest Unity (5.5.0) and updated it (https://github.com/jeffg2k/Radia/tree/Unity5.5), but enabling Virtual Reality Support in the player settings (of Unity) didn't bring it to life. I'm not sure if the Oculus button on the main scene actually does anything - does it?